https://rustgamedev.com/episodes/interview-with-chris-parsons

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Episode Summary

In this weeks episode, we chat to Chris Parsons, creator of Sol Trader a procedurally generated space game that's all about people and relationships. We take a deep dive into procedural history generation, writing custom engines and how to (and how not to) ship your first title.

Episode Notes

Sol Trader: http://soltrader.net

Tiny King: https://tinyking.io

Delivery Doubled: https://deliverydoubled.com

TODO: copy text from https://rust-gamedev.github.io/posts/newsletter-013/#rust-gamedev-podcast

TODO: add text with invite and contacts