In this weeks episode, we chat to Chris Parsons, creator of Sol Trader a procedurally generated space game that's all about people and relationships. We take a deep dive into procedural history generation, writing custom engines and how to (and how not to) ship your first title.
Sol Trader: http://soltrader.net
Tiny King: https://tinyking.io
Delivery Doubled: https://deliverydoubled.com
TODO: copy text from https://rust-gamedev.github.io/posts/newsletter-013/#rust-gamedev-podcast
TODO: add text with invite and contacts